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<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>0</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Jones, Q.</AUTHOR>
		<AUTHOR>Grandhi, S.A.</AUTHOR>
		<AUTHOR>Terveen, L.</AUTHOR>
		<AUTHOR>Whittaker, S.</AUTHOR>
	</AUTHORS>
	<YEAR>2004</YEAR>
	<TITLE>People-to-People-to-Geographical-Places: The P3 Framework for Location-Based Community Systems</TITLE>
	<SECONDARY_TITLE>Computer Supported Cooperative Work</SECONDARY_TITLE>
	<VOLUME>13</VOLUME>
	<NUMBER>3-4</NUMBER>
	<PAGES>249-282</PAGES>
	<DATE>08/2004</DATE>
	<KEYWORDS>
		<KEYWORD>Design,</KEYWORD>
		<KEYWORD></KEYWORD>
		<KEYWORD>Experimentation,</KEYWORD>
		<KEYWORD></KEYWORD>
		<KEYWORD>Human</KEYWORD>
		<KEYWORD>Factors</KEYWORD>
	</KEYWORDS>
	<ABSTRACT>&lt;p&gt;In this paper we examine an emerging class of systems that link People-to-People-to-Geographical-Places; we call these P3-Systems. Through analyzing the literature, we have identified four major P3-System design techniques: People-Centered systems that use either absolute user location (e.g. Active Badge) or user proximity (e.g. Hocman) and Place-Centered systems based on either a representation of people's use of physical spaces (e.g. ActiveMap) or on a matching virtual space that enables online interaction linked to physical location (e.g. Geonotes). In addition, each feature can be instantiated synchronously or asynchronously. The P3-System framework organizes existing systems into meaningful categories and structures the design space for an interesting new class of potentially context-aware systems. Our discussion of the framework suggests new ways of understanding and addressing the privacy concerns associated with location aware community system and outlines additional socio-technical challenges and opportunities.&lt;/p&gt;</ABSTRACT>
</RECORD>
</RECORDS></XML>
